Tips and tricks for playing Death Stranding, the new Hideo Kojima


Death stranding It is a different game, a different bet and risky to what we know as a "video game". At the same time, it is Hideo Kojima's latest work, known for creating complex plots, full of mysteries and strange concepts in his games. Death stranding It is not the exception, so we have decided to create a short guide that not only serves to collect tips that you should know before you start playing, but also as a glossary of some terms and concepts.

Because the game is full of information and strange names that you will have to get to know very quickly.

Of course, and as I mentioned in my in-depth review of the game (I invite you to read from this link), it is ideal to experience the free title of spoilers, and therefore I did not include any in the analysis, nor in this guide. And is that the spoilers in a way are not limited to the plot of the game, the story that Kojima tells us, but also to the experience offered by the same exploration, the sensation of traveling that huge map that presents the game.

Before the advice, it is necessary to start with the basics.


What is it Death stranding

Although it seems simple, it is a question with a long answer. It is not simply "a game", it is something that goes beyond. It is a story that has to do with connection, with loneliness, with death and what is beyond, with the fear of relationships … and with strange ghosts and babies that you carry inside jugs and Norman Reedus carrying things because they Guillermo del Toro has asked for it, among many others.

Death stranding It is the first completely new game that Hideo Kojima has made since leaving Konami, a company in which he worked for almost three decades making, for the most part, only games in the series Metal gear solid.

The game includes actors such as Norman Reedus, Mads Mikkelsen, Lindsay Wagner and Léa Seydoux, with special appearances of a host of other celebrities, and is developed on a map where you are mostly alone. The main purpose and main objective of the protagonist, Sam (controlled by the player), is only one: "reconnect" the entire country, after a catastrophe that ended with many people and life as we know it.

And there the game begins. Sam must accept cargo orders and take them from one place to another, gain the trust of the people for whom he makes these shipments and thus join them to a mega network that connects the country. Because in the union is the force.

Of course, it will not be an easy task, and it requires many hours of walking, overcoming obstacles and supernatural encounters. All that, while developing a rather interesting story full of mystery and, of course, many rare terms. Let's talk about some of them.


Image: Kojima Productions.

Basic Glossary of Death stranding

These are some of the terms they use in the game and you should know immediately. However, I will leave out some terms for being perhaps too revealing. After all, there is no better way to discover some things than playing.

Death Stranding: In the real world this is the name it receives when one or many marine beings arrive at a coast and remain stranded to death (do you remember the whales in the game's trailers? Well, something like that). In the game world, it is the name that receives a supernatural event that resulted in a catastrophe that changed the world forever. This event marked the foundations of the game.

UCA: the "United Cities of America," the name of the country in which the game takes place, a post-apocalyptic version of the United States that Sam is trying to unite again before a unified government for the entire nation. In the world of Death stranding, each city watches over itself and lives in isolation.

CV (or BT in English): This is the name that supernatural beings receive (a kind of “ghost”, although different from what we know as a ghost according to the typical horror stories) that Sam encounters in the world. If you find yourself in an area full of CVs, you will wish not to be caught. By the way, the acronym "CV" has a meaning, but it is linked to one of the many mysteries of the game, so I will not say.

BB: in English, "Bridge Baby," or baby bridge. They are babies that have not yet reached term in pregnancy, which for certain reasons are taken from the wombs of their mothers (who were not in good health before removing them, and yes, it is a rather macabre idea) and can feel the CVs, so the "Porters" take them with them and connect their capsule to a strange machine / lamp / robot arm (called Odradek) to detect the presence of the CVs.

Porter: He is a messenger of this post-apocalyptic world. Sam's good, for example, is a Porter.

Image: Kojima Productions.

Mengua (timefall): Waning is a kind of strange rain that ages everything it touches, be it human beings, animals or even things (the burden you carry behind you is affected the longer you spend in the rain).

Chiral network: a kind of supernatural internet with which they want to connect to all UCA cities.

Mules: they are ex-messengers who became very aggressive, basically addicted or crazy, to the charges, and will try to steal the cargo from any Porter they meet, like Sam. And if the idea of ​​becoming "addicted to carrying packages" seems strange and absurd, the game makes some sense. Hint: it has to do with rewards, both materially and, especially, socially.

Hafephobia: Aphenphosmphobia in English, is the phobia to be touched, to contact, and is one of the rare concepts that mention you in the most casual way possible just about 45 minutes after starting the game, as if it is something that you ever in life we ​​had heard, and how I know that when you listen to it (especially if you listen to it in English) you will shout “WHAT !?” with all your might, and you will go directly to Google or Wikipedia to know what the hell is that Well, I wanted to save you the trip.


You must keep your BB calm and happy.
Image: Kojima Productions.

Tips to play Death stranding

Here are some tips to enjoy the game, things that are useful to know before starting it. However, again, I will avoid mentioning some mechanics and even objects to avoid ruining some pleasant surprises.

The first advice is perhaps the most important, as mentioned by our colleagues in Kotaku: advance to episode 3 of the game as soon as possible. As I mentioned in my analysis, the beginning of the game is quite slow and slow, even dense, but from episode 3 you start to access some objects, tools and mechanics that will make you move forward in a more fluid and less leisurely way. The first area is full of items to collect and has several side missions, but it is not necessary to do them all. If you feel that things are moving very slowly, hurry up to episode 3 and things will change.

Manage your cargo very well: This may sound basic, but it is vitally important. The inventory menu has a button to automatically accommodate your load on your back and suit, but if you want to have some more control and customization, perhaps it is best to do it by hand. Take advantage of the spaces to carry load of the arms and legs of Sam's suit, and consider that you carry the same weight on each side of the body to balance yourself better when walking. In addition, this tip connects directly with the next one:

Take only what is necessary to collect more along the way, and avoid being seen: Do you remember those Mules we talked about before? It is possible to hide in the grass to avoid being detected, however, if you carry many things behind you, a tower of boxes, no matter how much you bend over, will see you. In addition, the less you carry on you will get tired less quickly and, in addition, you will be able to collect more lost cargo and materials along the way.

Some things you should always take with you: At least one ladder, a climbing rope and an extra pair of boots. Yes, boots wear out over time and as you use them, and boots in poor condition will make it harder for you to walk.

You should also always have an aerosol to repair cargo. It will help you improve the condition of your packages if you were a long time under the waning.

Use that ladder and then, if you can, leave it there. Someone will thank you.
Image: Kojima Productions.

As for weapons: I don't want to talk much about this, but I will confirm that there are weapons in the game, and there is combat, although it is not focused on that. One of the weapons are special grenades to face the CVs, if necessary. There are several types, including one to attack them and another to make them visible. Always carry at least two units of the first type with you. The second is a bit unnecessary, because …

Use your Odradek and stay still: Sam cannot see the CVs, but in the case of meeting these beings, it is only necessary to remain completely still and look around so that the game tells you where they are closest to you. In addition, if you press “R1" and activate your sensor / robot arm / lamp, it will also help you locate them.

Build and collaborate: I mentioned earlier that you should take at least one ladder with you, and the reason is that you should consider not picking up the ladder once you use it, but leave it there so that another player can use it later. Part of the experience of Death stranding It is based on the passive multiplayer of the game, which invites you to collaborate with other players with whom you have no contact. Basically, you influence their world, their map, leaving these stairs and other things, and they will influence yours.

In fact, there are structures such as bridges that can be built between several players, each contributing a little. You can also share objects with others through the shared lockers of the bases, and like the structures made by others, which will help them have a better reputation and, therefore, rewards in the game.

Take a break to rest from time to time, and always use private rooms.
Image: Kojima Productions.

Read your email and use the map: The game not only offers you information through cutscenes or kinematics, but also through letters and short records that you will find in the menu. These help to understand the story a little more and refresh the memory about certain events. As for the map, it is complicated to understand because it does not represent the differences in terrain and heights well, so it is recommended that you plan different routes to reach your goal, to vary if your original route turned out to be very complicated or full of Mules and CVs.

Finally, rest: Hideo Kojima said in an interview that he wanted people to rest in Death stranding, but more than a wish, the game encourages you to do so. As you travel the amount of stamina / resistance The maximum you have is decreasing, so you can recover a bit of it and also reassure your BB by resting in the middle of the desert, the snow or inside a cave. You can also do it to wait for the waning to pass while you go and eat some snack in the real world, since the game prefers you to rest (holding down circle) to pause.

In addition, whenever you can use a private room do it, not only because it completely recovers the maximum stamina, but also because on some occasions it activates a kinematics that offers you more details of some specific characters and their history.